A complete field guide to every spaceship, skin, costume, wing, drone, expert item and progression system — illustrated with the real in-game art and backed by accurate, up-to-date numbers. Plus a player's strategy section distilled from recent community guides.
Classic 1–10 drop during runs; Merged 11–15 are crafted from two parents; Multiverse 16–17 are the newest hulls; Signature 14–17 run bespoke controllers with the highest ceilings. Read the player-facing ship, skin, and costume ability reference, or click any card for its detailed mechanics, damage model, and loadout.
Each ship equips one Wing (a periodic Super Power), one Drone companion, up to 2 Expert Items (passive modifiers), and brings Boosters (Bomb / Shield / Support) into a run. The strongest builds chain a skin or costume to a matching wing for a set bonus.
Each charges a Super Power burst (~8 s base, extended by stars/talents/pilots). Names are the authoritative in-game labels. PvP = PvP-only effect. The WingBlocker expert item grants PvP immunity to enemy wings.
| # | Wing | Super-power effect | Set partner |
|---|
| Item | Role | Effect (Common→Mythical) |
|---|
Seasonal ship costumes. Costumes 1–3 are purely cosmetic; every other costume carries a gameplay effect (resistances, extra weapons, PvP wards) and several complete a wing set bonus. GP marks a gameplay costume.
Beyond the loadout, account-wide systems multiply a ship's effective power: upgrades & ranks, the Golden-ship (Hextech) transformation, per-ship Battle Gears, and a stack of account-wide tracks.
A power-budget read blending kit ceiling, scaling, survivability and meta-loadout payoff. ★ marks a hull a current set bonus pushes above its bare-hull standing.
Distilled from recent community guides (2024–2026) and checked against the current build — outdated and wrong-game claims filtered out. Each guide opens a full page.
Every figure here reflects the current build — the universal damage formula, the per-skin damage table, the live balance tuning, and the wing / drone / expert / costume data — and every icon is the real in-game sprite. Deep dives live as documents: